

There are also unusual skills such as tracking, spotting, prisoner management and surgery. These can be individually determined for each of the party members. While playing experience is earned to improve characteristics such as basic attributes (strength, agility, intelligence or charisma), a large amount of basic skills (both personal and relating to the party) and certain proficiencies. At the start of the game the player needs to construct a history for the protagonist based on a number of choices, choose a faction and determine the look. It is possible to start a conversation with almost any character in the game, and their reactions may vary, if significant enough, based on reputation, status, allegiances, and the player's personal relation with the NPC in mention.īecause of the open gameplay however, it is also possible to approach it as a strategical and political game, avoiding combat altogether. The player may also wander through villages, castles, and towns to talk to the inhabitants about current events, attain quests from guild masters and lords, trade, buy or sell new items, or recruit new troops. This includes visiting towns, castles, and villages encountering and conversing with NPCs, such as wandering farmers, warlords, and caravans and also combat related activities such as raiding villages, attacking bandits and other lords, or participating in town and castle sieges. From a large 3D overhead map, the player is free to visit any part of the game world in semi-turn-based fashion. There are no cut-scenes nor scripted sequences that nudge the player towards a certain direction, however an ultimate goal to conquer the land is supported. The game offers only a skeletal structure in terms of plot and then leaves it to the player to freely explore the environment and participate in the events. There are no fantasy elements such as fictional creatures or magic. It solely offers single player and the player only directly controls a single character, co-operating or fighting against AI-controlled non-player characters (NPCs).

Mount&Blade is an open-ended, nonlinear game focused on realistic medieval warfare that combines RPG elements with strategy management, exploration of the game world, and full real-time combat.
